This game, originally a vast improvement upon Taito's Arkanoid, has several features that carried on to DX-Ball, such as similar power-ups, a large playfield (compared to other Breakout clone games), and both shares a same level background textures. In addition, both games also include a level editor. The original author released in 2012 the source code of MegaBall under the Apache license. Welch designed DX-Ball in 1996 as PC remake of MegaBall which was only available for the Amiga platform. DX BALL 2 FREE ONLINE PCĪccording to a message of the programmer in the game's leaderboard screen, it was originally dedicated for Michael's wife, so that she can play something in the PC that was similar to her favorite Amiga game MegaBall. In the message, Michael himself even states that his wife enjoys MegaBall more than his own game, Scorched Tanks, which was probably his main motivation to design DX-Ball. Seumas McNally (1979–2000), whose programmed its sequel, has also contributed the game's 3D graphic design.ĭX-Ball expanded technically on the common Breakout-style game formula with smooth 16-bit graphics, highly stylized level designs, a wide array of power-ups, high quality sound effects and unique gameplay elements never seen before in a Breakout clone of its time. One interesting aspect of the game is that it renders on an exceptional 60 fps gameplay with any video cards, giving a vivid look and sophisticated smoothness. The game runs on either Direct X or Direct X 2 for the optimal quality. This feature was later carried on later games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |